And Again a Big-Address Fix for a Game which Crashes on My A4000/030. I Don't Know what's the Use of having Datatables with Address Pointers like : $2bxxxxxx So when a Instruction like "move.l (a2)+,(a4)+" is Executed, it's Bye Bye Game and Hello Mr. Crash!! So to Use this Fix Copy the Following Files : StartUp-Sequence to the S Directory (Really?) SabreTeam1200Fix to the Root Directory (Could be Useful!!) ReadMe to the Root Directory (Huh?) And I can Easily Start the Game from Workbench with 2MB Chip and 2MB Fast. And that's with Starting the Startup-Sequence & User-Startup. So Also Included is Start and Start.info which You can Copy to the Directory in which the Game Might be Installed.